Problem: It's too many steps to import .fbx files with animation clips into Unity.
When importing .fbx files with animation clips into Unity, an animator controller must be made, then the animation state must be created, then the transition from the entry (or whichever) state to the animation clip must be applied--this all needs to be done manually.
This process wastes a lot of time when done repetitively, can be optimized.
Solution: Automize creation of animator controller, animation state, transition & motion assignment with C# scripting.
Skills: Unity, Blender, C#
indie game project, 7-person team, 7 weeks total
Created 3D models, rigs, and animations
Created tutorial and victory levels
Organized and delegated team tasks
Taught team members the basics of Blender and the Blender to Unity pipeline
Skills: C#, Unity, Blender
Gutterborne Concept
You emerge from the sewer, a small, sentient being formed from grease, grime, and sewer sludge.
Your mission: survive the mean streets of Tinkerville by thwarting rabid rat attacks and avoid being squished by careless humans.
Gutterborne is a FPS-style browser game written in Unity.
Written in collaboration with Evren Uluer, Maddalena Seganti, Henry Rees Tindall, Oko Lokko, Joshua Leal, and Vivian Becker.
indie game project, 4-person team, 4 weeks total
Animated and implemented the "snow being plowed" effect
Debugged game handler script
Implemented road colliders, restricting player movement to the roads only
Skills: C#, Unity, 2D animation
Written in collaboration with Norman Ramsey, Peter Morganelli, Vivian Becker and Selin Tuncay.